![]() I still haven't but I have made the first bits of progress towards such ends. Dredge cards get used here and there but I have never made or seen a successful cube dredge deck in that style. ![]() There isn't the redundancy for such things and it would be wildly inconsistent as a result of just having singleton copies of the payoff and synergy pieces for lists like they have in vintage and legacy. Many other decks tend to trade Force of Will for more proactive cards against Delver, but you can't afford that luxury - Meltdown is pretty much game over unless you've managed to resolve a Cannoneer.I have never really managed to get a good cube dredge deck, which isn't a huge surprise. The main cards that this deck usually comes up against you are Pyroblast/ Red Elemental Blast, Abrade, and the most complicated, Meltdown. Your main threats are generally immune to Lightning Bolt - Turtle, Sai, and Saga tokens, and you can usually play around Daze. About the sideboard, as I mentioned earlier, it's a deck that can suffer a lot against the hate dedicated to it, some might be brutal like Null Rod, Serenity, Seeds of Innocence, Collector Ouphe and Meltdown, so there will be situations where you will have to side against your opponent's side and often not put all your eggs in one basket, so you don't lose everything at once.Īnd as for Force of Negation, you need to be careful when removing too many blue cards when bringing them to the main deck and having difficulty having cards to pay the alternative cost.īelow is a guide against the main decks of the format:
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